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prSquash

The “prSquash” is a free powerful deformer node developed for Autodesk Maya that combines twist, squash, stretch, and bend deformations. It simplifies the process of creating bendy squash and stretch effects, especially for cartoony head models or chewing animations.

Tutorial

prVectorConstraint

prVectorConstraint is a powerful tool developed for Maya that simplifies the process of creating complex custom rigs such as skirts, collars, or sleeves. Traditionally, rigging such components involved using various techniques like IK solvers, RBF solvers, angle calculations, normalization, and mesh-related operations like ray casting or closestPointOnMesh. While these methods have their merits depending on the project requirements, they often involve creating multiple nodes and can be time-consuming. The prVectorConstraint plugin aims to streamline this process by providing a single node that simplifies the rigging workflow.

Tutorial

prPairBlend

The prPairBlend plugin is a tool that is developed for Maya and designed to address the challenges of using rotation values as drivers for blendshape targets or set-driven keys in Maya. Unlike translation parameters, rotation values are interdependent, making it difficult to achieve consistent results when manipulating rotations. The prPairBlend plugin provides a solution by offering a node that takes rotation values and rotation order as inputs and outputs Euler angle rotations with a locked twist and blends attribute-controlled angled weight. This simplifies the process of managing rotations and allows for precise control.

Tutorial

CHARACTER RIGGING PLUG-IN FOR MAYA
CHARACTER RIGGING MADE SIMPLE

The Perseus Biped Rigging enables Maya users to easily and quickly rig a wide variety of CG characters. With just a few clicks, Perseus Auto Rig installs a high-quality skeleton and proxy, adds a control rig, compatible with Unreal Engine and Unity, Automation for Walk Cycle and Run Cycle on the path, a task that normally takes days.

The rig Perseus installs is designed for maximum flexibility and control, allowing you to contort and deform the rig in ways that are impossible with most rigs used outside of major feature animation studios. Powerful integrated tools like smart FK/IK switching and make animating with a PERSEUS rig easy and fun.

Perseus Facial auto rig builds its rig with standard Maya nodes, the resulting rigged character can be used in any copy of Maya. The Perseus Auto Rig is perfect for anyone who needs a great character rig fast.

PERSEUS  RIGGING 3.0

What’s new in Perseus Rigging 3.0

  • New tweaker layer for the lips and eyebrows
  • New squash&stretch layer for muzzle and forehead
  • Pupil&Iris setup
  • New user interface
  • Customizable joint count for eyelid and lips
  • Jaw line controllers
  • Forehead controllers
  • Improve eyebrow Controllers(4 to 5)
  • Improve lip controllers (5 to 9)
  • update tongue rig (scalable)
  • Maintain Max influences Joints
  • Added Space switcher for the Eye aim Controller
  • Export & import controllers
  • Added world controllers
  • Soft Ik for legs
  • MG picker UI
  • Fixed twist joints issue(Ik mode)
  • Compatibility : 2018, 2019,2020,2022,2023

PERSEUS  RIGGING 2.0

What’s new in Perseus Rigging 2.0

Facial Auto Rig 

  • Squash and Stretch controllers
  • Soft Modification Controllers
  • Improve Lip function
  • Replace Constraints with Matrix nodes(Increase frame rate)
  • Save and Load face data settings and facial curve guides
  • New Green button to check the selections
  • Optimize joint count function (Lips and eyelid)
  • Improve Performance and framerate in Parallel evaluation Mode
  • Transfer skin data from facial rig to the body rig in the toolbox
  • Add Skin Relax Step
  • Compatibility : 2018, 2019,2020,2022,2023

Biped Auto Rig

  • New Finger helper Joint
  • Advanced helper joint for the Hip, knee, wrist, elbow, and shoulder
  • PRAngleDriver node for extracting the yaw, pitch, and roll to drive the helper’s joints
  • Replace Constraints with Matrix nodes (Increase framerate)
  • Add Hip and headspace switcher for Ik Arms
  • Easy rebuild by Export and Import skin data in the toolbox
  • The toolbox is Compatible with the reference files(No need to delete namespace)
  • Pick Walking controllers
  • Bug Fixed ( global scale shoulder problem)
  • Compatibility : 2018, 2019,2020,2022,2023

 

Quadruped Auto Rig

  • Compatible with various quadrupeds such as horse, tiger
  • Proxy creation
  • IK/FK Snapping
  • Knee & Elbow Locking
  • Bendy Controller
  • Automation for Walk&Run Cycle
  • Scalable Rig
  • Reset Pose Individually per each Limb and Reset all controllers
  • Friendly UI Selector
  • compatible with unreal engine and unity
  • Helper joints for knee and ankle
  • Smart Save&Load Animation (Save&Load Good Work for Different Size of Characters) Auto Scale Translate Keys by Distance Between Leg, Hip, Chest
  • compatible with unreal engine and unity
  • Friendly UI Selector
  • Customizable number of the upper leg,lower legs,neck, tail, ear and spine joints
  • Helper joints for knee and ankle
  • Mirror Pose on Legs
  • include example file (free character rig)
  • Compatibility : 2018, 2019,2020,2022,2023
Purchase

PERSEUS  RIGGING 1.6

What’s new in Perseus Rigging 1.6

Facial Rigging

  • Improve intelligent Skinning(no need to use any plugin for relaxing skinning)
  • New exclusion system for skinning(By select elements and controllers)
  • Optimize joint count function
  • Improve eyelid and eye target function
  • Compatible with Non-Symmetrical Models
  • Compatible with Corrective blend-shape in toolbox
  • Improve performance (2 times faster)
  • Bug fixed (Optimize automatically,display smoothness)

Biped Rigging

  • New exclusion system for skinning(By select elements and controllers)
  • Auto-Sync Walk cycle with T-pose and A-pose characters
  • Add translate attribute for shoulder controllers
  • Improve Fk spine controllers
  • Add unreal function for retargeting with mannequin character
  • Bug fixed(Ik hand orientation and global scale)
  • Bug fixed(Reset button with FK fingers and all-anim controllers)
  • Bug fixed(Fk head orientation)
  • Bug fixed(Walk cycle)

Purchase

PERSEUS  RIGGING 1.3

What’s new in Perseus Rigging 1.3 Version 1.3

Biped Rigging

  • Improved toon limbs (add 4 new controllers, knee and elbow)
  • Improved twist function 2-add an attribute to control stretch system (Leg,arm, and shoulder)
  • Add FK controllers to the fingers
  • Add new button for select ALL CONTROLLERS (UI)
  • Add select mode for select multiple and single controllers (UI)
  • Add some limitation for fingers

Facial Rigging

  • Improved sticky lips function (more smooth)
  • Add eyelid closed feature if eyelids are closed
  • Add new button for select ALL CONTROLLERS (UI)
  • Add select mode for select multiple and single (UI)

 

PERSEUS BIPED RIGGING

PERSEUS Auto Rig Features:

  • Adjustable with different Biped
  • Auto generation of controls
  • proxy creation & auto mirror
  • IK/FK Snapping
  • Knee & Elbow Locking
  • Bend Controls
  • Finger & Toe Controls
  • Mirror Pose on (Legs,Arms)
  • Reset Pose Individually (for legs,arms,head,spine,tail) & All Controls
  • Head & Tail Control Lock(Rotation,Position)
  • Scalable Rig
  • Automation for Walk Cycle & Run Cycle with Speed Variation,Foot Step,Curve for Path
  • Smart Save&Load Animation (Save&Load Good Work for Different Size of Characters) Auto Scale Translate Keys by Distance Between Leg,Hip,Chest
  • Friendly UI Selector
  • FREE updates and support as quickly as I can
  • Customizable number of upperArm,lower arm,upper leg,lower leg,neck,tail,ear and spine joints
  • compatible with unreal engine and unity
  • compatible with motion capture
  • Helper joints for fingers, knee, wrist, and ankle
  • Auto Corrective Blend Shape
  • include example file (free character rig)
  • Compatibility : 2018, 2019,2020,2022,2023

 

PERSEUS FACIAL RIGGING
CHARACTER RIGGING PLUG-IN FOR MAYA
FACIAL RIGGING MADE SIMPLE

PERSEUS Facial Auto Rigging Features:

  • Fast rigging
  • Based on edge selection and adjust curves
  • Project curve on 3d model in the front viewport
  • Auto-generation of controllers
  • Intelligent auto-weighting
  • Direct control
  • Auto deformation manipulation
  • Classified facial controllers
  • INFLUENCE EYE TARGET ON EYELIDS
  • Influence eye target on eyelids
  • Completely independent from the body rigging
  • compatible with unreal engine and unity
  • 2d style rigging-translate, squash, and stretch on eyes,eyebrows,nose, and mouth
  • Corner lip attributes include eye, jaw, cheek influence and sticky lips
  • Compatibility : 2018, 2019,2020,2022,2023

 

PERSEUS QUADRUPED RIGGING
CHARACTER RIGGING PLUG-IN FOR MAYA
QUADRUPED RIGGING MADE SIMPLE

quadruped
  • Compatible with various quadrupeds such as horse, tiger
  • Proxy creation
  • IK/FK Snapping
  • Knee & Elbow Locking
  • Bendy Controller
  • Automation for Walk&Run Cycle
  • Scalable Rig
  • Reset Pose Individually per each Limb and Reset all controllers
  • Friendly UI Selector
  • compatible with unreal engine and unity
  • Helper joints for knee and ankle
  • Smart Save&Load Animation (Save&Load Good Work for Different Size of Characters) Auto Scale Translate Keys by Distance Between Leg, Hip,Chest
  • compatible with unreal engine and unity
  • Friendly UI Selector
  • Customizable number of upper leg,lower leg, neck,tail, ear and spine joints
  • Helper joints for knee and ankle
  • Mirror Pose on Legs
  • include example file (free character rig)
  • Compatibility : 2018, 2019,2020,2022,2023